Sony brings improved image clarity to its original PlayStation 5 hardware
Summary
– Sony has introduced QSSR artificial intelligence upscaling for the standard PS5
– Marvel’s Wolverine and Ghost of Yōtei are the first supported games
– Additional PlayStation developers will receive access to the technology
Sony is bringing artificial intelligence upscaling to the standard PlayStation 5 through a new technology called Quick Spectral Super Resolution.
QSSR is a streamlined version of the PlayStation Spectral Super Resolution technology developed for PS5 Pro. Sony designed the new system to improve image detail and stability while operating within the original PS5’s hardware capabilities.
The technology comes from Project Amethyst, Sony’s graphics collaboration with AMD. QSSR uses a streamlined neural network design and a customized implementation optimized for PS5 performance.
Marvel’s Wolverine and Ghost of Yōtei became the first games to support QSSR on October 1, 2026. Both received patches adding the technology as an optional graphics setting for standard PS5 players.
Insomniac Games said QSSR produces clearer and more stable environmental details throughout Marvel’s Wolverine. The improvements are designed to be noticeable across busy locations such as Madripoor and Shinjuku.
Sucker Punch Productions is using the technology to improve the fine details found throughout Ghost of Yōtei. Characters, landscapes, and other environmental elements should appear clearer and remain more stable during movement.
QSSR does not replace the more advanced PSSR technology available on PS5 Pro. Sony still considers PSSR its leading upscaling option, but the new library gives standard PS5 owners access to some similar image-quality improvements.
Sony plans to make QSSR broadly available to PlayStation developers. Future support will depend on individual studios choosing to add the technology to their games.
The announcement represents a meaningful improvement for millions of players using the original PS5. Better upscaling could allow developers to produce sharper images while maintaining the performance levels expected from current games.

