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Behind the Scenes: Trey Miguel’s Role in Bringing Cody Rhodes to WWE 2K24

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A TNA Star’s Contribution to Gaming Realism


Summary

– Trey Miguel, a talent from TNA, performed motion capture for Cody Rhodes’ character in WWE 2K24, enhancing the game’s authenticity.

– Miguel’s work on moves like the top rope Cody Cutter provided a realistic portrayal of Rhodes, contributing to the game’s positive reception.

– WWE 2K24’s attention to detail in character models and in-ring action has been widely praised, with Miguel’s contribution underlining the effort to maintain realism.

TNA’s Trey Miguel recently took to social media to reveal his significant behind-the-scenes contribution to WWE 2K24, performing motion capture for Cody Rhodes. This collaboration ensured Rhodes’ in-game character mirrored the wrestler’s dynamic in-ring style, particularly highlighting moves such as the top rope Cody Cutter. WWE 2K24, released to solid reviews, owes part of its success to the authentic portrayal of wrestlers like Rhodes, thanks in no small part to Miguel’s meticulous motion capture work.

The game’s realism, from character models to the fluidity of in-ring action, has been a highlight for fans and critics alike, demonstrating the crucial role of accurate motion capture in video game development. Miguel’s enjoyment in bringing Rhodes’ character to life reflects the passion and dedication behind WWE 2K24, setting a high standard for realism in wrestling video games. This project marks a significant achievement in the crossover between professional wrestling and video gaming, showcasing the meticulous work required to bridge these two realms.

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